This isn't just a name change. We are talking about a complete overhaul of visual identity, mechanics, lore, and even the engine itself. We are building a deeper, more atmospheric Metroidvania where every fragment of the world tells a story.
The World is a Memory
In Luar, the journey begins as our protagonist, SIRI, wakes up on a deserted island with no recollection of the past. As you progress, the core gameplay revolves around Memory Fragments.
Since a large part of the game takes place within SIRI’s mind, the world reacts to his level of recollection through a unique shader-driven mechanic:
-
100% Memory: Objects are fully rendered with silhouettes, vibrant colors, and dynamic shadows.
-
30% Memory: Objects lose their shadows and colors, and their silhouettes may become distorted or unstable.
-
0% Memory: The object simply doesn't exist on screen.
This creates a fascinating gameplay loop: you might find a dead-end, only to discover a bridge or a hidden platform later by uncovering a memory in a different part of the world. The map literally reconstructs itself as you remember it.
Why Godot and 3D Cel-Shading?
To achieve this level of visual control, we shifted our pipeline to 3D with Cel-shading. This allows us to manipulate custom shaders in real-time, tying the "Memory Percentage" directly to the visual fidelity of every asset in the game.
To power this vision, our production team has officially selected Godot as our development engine. Its flexibility with custom shaders and open-source nature makes it the perfect fit for the technical demands of Luar.
Artistic Inspirations
Our aesthetic and atmosphere are heavily inspired by modern masterpieces of the genre. We are blending the tight exploration of Hollow Knight, the fluid movement and emotion of Ori, and the breathtaking cinematic vistas of Planet of Lana.
Stay Tuned
We will soon share new screenshots and deep dives into the development of Luar - Echoes of the Past. Thank you for being part of this evolution.
The past is waiting to be remembered.